That’s why we believe curation of the offer is so important. "Discoverability is the main issue both for developers who want to get the best possible visibility of their games and for gamers who look for new and interesting titles they can play next. With the amount of new releases happening every day, it’s really hard to stay on top of what is worth your money and your time," he explains. "Nowadays, the biggest issue for gamers is not getting access to games, or buying them, but actually to find great games to play next. Kukawski says that curation is absolutely vital so that consumers can have an idea of what is worth their hard-earned money. Earlier this year, Opus Magnum was rejected from GOG by its curation team, something the store came under fire for.īy contrast, Steam has said it will be letting any and all games onto its platform, so long as projects weren't "illegal" or "trolling".
One of the hottest topics in the PC games space right now is curation - what games should be allowed on certain platforms. Opus Magnum from Zachtronics was denied entry onto GOG earlier this year but has since made it onto the platform And we’re definitely not stopping in 2018, as this year we will be celebrating GOG.com’s 10th anniversary." So as you can see, just those few things mentioned made last year pretty busy for us, and there were plenty of other things happening. Gwent is also a project on which both companies work really closely together - we’re responsible for the whole backend infrastructure as GOG Galaxy is powering all multiplayer, matchmaking and payment aspects of the game. Last year also marked the release of Gwent Open Beta, which was a new experience for CD Projekt RED and GOG.com as well, since it’s the first game as a service for both companies.
On the contrary, we’re very busy working on new updates that we will reveal in the near future. "Of course that doesn’t mean we’ve stopped working on GOG Galaxy. "New features included in-game overlay, built0in FPS counter and screenshot tool, as well as an array of expanded settings allowing users to customize the client to their needs," Kukawski says. "It's the biggest one up to date and added plenty of requested features like Universal Cloud Saves, a technology which allows us to introduce cloud save support to classics which never had that option before, and new games on GOG.com."Īdditionally, the company has been adding a number of features to its client, as well as improving the infrastructure due to the company also running CD Projekt RED's Witcher-inspired card game Gwent. We’ve released almost quarter of the whole catalogue in 2017 alone, including day 1 releases including Divinity: Original Sin 2, Hellblade: Senua’s Sacrifice, Cuphead, or ELEX, as well as exclusive classics like Jazz Jackrabbit series, SWAT 4, Pizza Tycoon series, The Suffering and more, all DRM-free.GOG Galaxy, our optional client to manage your games library and play multiplayer, went out of beta with its 1.2 update," he says. "2017 was very good for GOG.com, and plenty of things happened. In fact, the head of global communications, Lukasz Kukawski, calls out a number of exclusive or Day One releases that have hit the platform in the last year.
The top spot obviously goes to Steam, naturally, but GOG has gone from a niche retailer that sold old video games that were generally out of circulation to a bustling storefront full of the newest releases. The CD Projekt-owned storefront GOG.com is seen by many as the No.2 in the world of digital PC games retail.